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RH Import/Export Plugin for Maya
 

RH Import/Export Plugin for Maya
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Welcome to Right Hemisphere's Import/Export Plugin for Maya, a plugin that enables you to open .rh files in Maya, and to save Maya files to the .rh format for use in Deep Exploration.

This reference contains detailed information about all the features and capabilities of the RH Import/Export Plugin for Maya.

Please note that this document may be updated as more information becomes available.

Using the Plugin
User Interface
Release Notes
Archive Information

Using the Plugin

To import a .rh file:

1. Choose File > Import from the Maya menu bar.
2. Navigate to and select the .rh file you want to import.
3. Click Import.
4. Select the components you want to import.
5. Select the import options you require.
6. Click OK.

Please note that object names beginning with numbers are prefixed with underscore to ensure all object information can be read in Maya. For example, an object called '39steps' is renamed as '_39steps'.

To export a .rh file:

1. Choose either File > Export All or File > Export Selected from the Maya menu bar.
2. Select an export location and enter a name for the file.
3. Select the .rh format in the 'Files of type' field.
4. If you the Export All option, select the components you want to export.
5. Select the export options you require.
6. Click OK.

User Interface

The user interface consists of an import dialog and an export dialog.

Import Options Dialog

The Import Options dialog is used to import .rh files. You can choose to import various components of the selected file.

  • Import geometry: Imports all geometry within the file.
  • Import textures: Imports all textures associated with the file.
  • Import cameras: Imports all cameras within the file.
  • Import lights: Imports all lights within the file.
  • Import animation: Imports all animation within the file.
  • Optimize animation keys: Removes all redundant animation keys within the file. Usually an animation key is created for each aspect (x/y/z position, x/y/z rotation, and x/y/z scale) of each object regardless of whether that aspect changes. When a file is optimized, if the rotation, position, or scale of an object remains the same, only one x/y/z key is required to define the object's state throughout the animation. You can see the difference by viewing the number of keys for each object in the Deep Exploration timeline.

Export Options Dialog

The Export Options dialog is used to export files to the .rh format. You can choose to export various components of the selected file.

  • Export geometry: Exports all geometry within the file.
  • Export textures: Exports all textures associated with the file.
  • Export cameras: Exports all cameras within the file.
  • Export lights: Exports all lights within the file.
  • Export animation: Exports all animation within the file.
  • Optimize animation keys: Removes all redundant animation keys within the file. Usually an animation key is created for each aspect (x/y/z position, x/y/z rotation, and x/y/z scale) of each object regardless of whether that aspect changes. When a file is optimized, if the rotation, position, or scale of an object remains the same, only one x/y/z key is required to define the object's state throughout the animation. You can see the difference by viewing the number of keys for each object in the Deep Exploration timeline.

 
   
   
 

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