This new plugin enables you to open .rh files in 3ds Max, and also to save 3ds Max files to the .rh format for use in Deep Exploration. Using the plugin, you can import and export various file components including geometry, cameras, and lights. You can also optimize animation keys.
Fixed
Release 4.1.2
Units of measurement are now preserved when exporting .rh files within 3ds Max.
NURBS are now imported.
Importing no longer removes the first number from each part name and replaces it with an underscore.
Texture UV coordinates are now correctly translated.
Files that are originally from 3ds Max now export animations.
Release 3.5 (beta)
For this first release of the RH Import/Export Plugin for 3ds Max there is no archive information.
Known Issues
Release 3.5.12
Internal images are extracted to same directory as the source file. However, only the image name is passed 3ds Max and not the image path. Therefore, if you export a file to another directory, it will not have the correct path to the image files.
Spotlight target information is not read: spotlights will always point down.
Spotlight animation cannot be exported.
Camera FOV animation cannot be exported.
NURBS and BREPS not supported. You cannot import or export models that are made from NURBS or BREPS.
Skinning information is not supported. This information is lost from when models are imported or exported via the plugin.
Release 3.5 (beta)
For this first release of the RH Import/Export Plugin for 3ds Max there is no archive information.