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Deep Exploration
  Release Notes

Version 4.1.28/4.1.20

These release notes describe and illustrate the features of this latest release of Deep Exploration CAD and Standard Editions. They address any issues not discussed in the Help reference or Readme documentation and they include information regarding installation.

Please note that this document may be updated as more information becomes available.

New Features
Fixed
Known Issues
System Requirements
Installation
Help
Product Versions
Archive Information

New Features

Version 4.1.28

CAD and Standard Edition

  • Support for opening and viewing Hewlett Packard Graphics Language (.hpgl) files.
  • Improved support for importing and exporting Google SketchUp files (.skp).
  • Support for SolidWorks 2007 files.
  • Support for double precision output for Wavefront object export (.obj).
  • Ability to convert billboard style callouts to the vectorized equivalent, creating a seperate object for each callout in the partslist.
  • Improved support for the 3ds Max DCOM plugin, includes new import and export options.

Version 4.1.20

CAD Edition Only

  • Support for JT XML hierarchy with PMI data using the Legacy method.
  • PMI support for CATIA 4 files using Method A.
  • Support for SDRC files version R12 using Method A.
  • Support for .sat files version R16 using Method A.
  • Support for configuration in SolidWorks files using Method A.
  • WildFire 3.0 support for Pro/Engineer files using Method A.
  • NX4 support for Unigraphics files using Method A.
  • PMI statistics can be displayed via the Information bar. This is useful for seeing the number of model views, lines and vertices contained within the file that are used by the PMI Module.

Standard and CAD Editions

  • Support for viewing, importing and saving AutoCAD Design Web Format (.dwf) files.
  • Support for viewing and importing AutoCAD Sheet Set (.dst) files.
  • Support for viewing SolidWorks Drawing (.slddrw) files using the Legacy method. Note that configuration is added as model views.
  • NX4 support for Unigraphics files using both the Legacy method.
  • You can now copy objects without sharing the mesh using CTRL+ALT+Move, Rotate, or Scale.
  • Improvements have been made for importing and exporting to the .dwg and .dxf formats.
  • Line styles are supported in the display renderers.
  • The name of the current part, assembly, or object instance that is being loaded is displayed in the status bar.
  • Updated Legacy readers.
  • Configuration support for JT files.

JT Module

  • Support for saving to the .jt format via the JT Module.

Fixed

    Version 4.1.28

    CAD and Standard Edition

    • Customers with Athlon or old computers are now able to open 3D images (this is a fix to drvSoft.x3d).
    • Increased precision when converting models, from .flt to .obj, with large coordinates.
    • Google SketchUp files can now be loaded on machines with the Win2000 operating system.
    • Step views can be reordered using 'drag and drop' functionality.
    • Rotating and panning a Google SketchUp file (.skp) now functions correctly.

    Version 4.1.20

    CAD Edition Only

    • The issue where the Method A import dialog was displaying when importing various files has been fixed. There are now two import commands displayed if more than one method can be used to import the file; using the CAD Edition import options, or using the related Module import options. For example, ProENGINEER files.
    • PMI data:
      • Location of markups are now displayed correctly.
      • Markups now display with borders.
      • Arrow heads for dimension leaders now display correctly.
      • Text is now saved as a single line (except GDT symbols), ensuring file size remains small.
      • Leader lines now end at the correct position, relative to the text.
      • PMI data is now displayed correctly after installation of the PMI and JT modules.
      • Opening large JT files with PMI takes less time and space.
    • Vector Illustration:
      • All SVG hotspots are highlighted for duplicate parts when saving to the .svg format.
      • Vector renders now display correctly when saving to the .eps format.
      • Using callouts in the viewport now functions correctly when saving to the .svg format.
      • Callout leaders and arrows are no longer hidden when the 'Always on top' callout setting option is selected and you render a scene.
      • Leader lines of part ID callouts are rendered even if the 'Include callouts' option is not selected.
      • The BOM list in vector illustrations now matches the parts list created via the Parts panel.
      • Part numbers and BOM list are no longer lost when you save to the .cgm format with callouts.
      • Instances are now rendered correctly when saving to the .svg format.
    • PMI data for CATIA 5 files is now positioned correctly using Method A.
    • Opening Pro/E parts using Method A now functions correctly.
    • UV mapping now functions correctly.
    • Clearing the Realight 'Round size to a power of two' option now functions correctly for Realight maps.
    • Importing GD&T data now functions correctly.
    • Adding Realight to large file, now functions correctly for Windows XP Professional SP2 and Windows 2000 Professional SP4.
    • The 'Remove Internal Parts' option to remove hidden polygons has been taken out.
    • CATIA files now open without twisted geometry Method A.
    • The issue where certain CATIA 5 files did not open using Method A is now fixed.
    • The issue where certain .asm version 2001 files did not open using Method A is now fixed.

    Standard and CAD Editions

    • JT files:
      • Markup text can now be imported.
      • Opening large files with PMI no longer creates a memory allocation failure.
      • JT files now display the correct icons.
    • SRDC files:
      • Extra (empty) top-level nodes are not longer created when importing SDRC models.
      • Empty nodes with duplicated part numbers are not longer created when importing SDRC assemblies.
      • Tessellation is now functioning correctly:
        • Imported objects no longer have missing faces.
        • Polygons are no longer displaced.
        • Vertices are no longer misplaced on surfaces.
    • U3D file format:
      • Zooming into a .u3d scene now functions correctly.
      • Rotating .u3d file scenes no longer rotates around the camera when the default camera is active.
      • The .u3d export 'Rescale animation percentage' option default is now 100%.
      • Saving to the .u3d format:
        • Animation now displays correctly in the saved .u3d file.
        • Import and export settings dialog now displays correctly.
        • Appending data now functions correctly.
        • Parts are now shown in their correct place.
        • When saving a .rh file with pre-defined steps to the .u3d format, step 1 is now the default.
        • When saving a file with an exploded animation to the .u3d format, the animation is no longer rewound to the first frame.
        • Saving an animation now functions correctly.
    • Callouts:
      • Callouts now have a global setting for font properties in the Callout Settings > Color dialog.
      • Callout label names now display correctly.
      • The Export Callouts > Save As dialog > Save as type drop-down list has been updated.
      • Name changes in the Parts list are now automatically reflected in callouts.
      • Setting callouts to the oval style with a scene that has a background image, now functions correctly.
      • Clicking 'Draw Callouts' when they are being updated interactively, now functions correctly.
      • When setting 'text only' callouts, the leader line does not now overlap the text.
      • Moving callouts with the Screen Coordinate system selected, now functions correctly.
      • Repositioning of callouts now displays correctly.
      • Label width when positioning part name callouts now functions correctly.
      • Callout leader arrows and numbering placement for screen and vector output has been updated.
      • Callout numbers in .rh files display correctly when saved to .u3d format.
      • Drawing callouts after creating copy/instance of an object, now functions correctly.
      • It is now possible to resize columns in the Parts list.
    • Animation:
      • Animation end values are no longer being multiplied by the FPS value.
      • The 'Save Frames' option now saves each frame of an animation to a file.
      • Animation and camera roll now functions correctly.
      • Animation keyframes now display correctly.
      • Animated sequences in a step now function correctly.
      • Saving a file with animated transparency now functions correctly.
    • SKI data elements (*skd / *ski) are now loaded correctly for CATIA files.
    • Illustration default values have been updated.
    • All preset views now display correctly.
    • The toolbar button has been updated when in 'Slide Show' mode.
    • Renderer > Auto Fly-Around: The preview has been updated to match the exported file.
    • The Material Properties > Usage tab > Object Properties link now functions correctly.
    • The 'Grid position' option has been removed from the Scene Properties dialog.
    • The 'Save in' option for geometry file conversion now uses the currently selected folder.
    • Certain material properties are not supported by the .asc format and as such, are disabled in the export settings.
    • Generating thumbnails that include text files now functions normally.
    • Setting the ambient color of materials when exporting to VRML now functions correctly.
    • You can now resize columns in the Parts list when displaying more than 1000 parts.
    • Clicking a material in the Materials list now selects the objects that are associated with the material in the viewport.
    • Materials are no longer applied to sub-objects if those sub-objects are not selected.
    • Saving a file in Deep Exploration after removing internal parts now functions correctly.
    • When viewing Maya files and selecting a pre-defined user view with perspective, the scene is is now displayed the viewport.
    • The 'Actual Size' tool has been updated to 'Standard View'.
    • After opening a file and pressing the F3 key (size), moving the slider left and right now selects the smallest to the largest item.
    • The no printer connection issue has now been resolved.
    • When opening .max files, all .tga textures now load correctly.
    • Selecting a group from the 'Scene tree' window when creating a layer, now functions correctly.
    • Zooming into 2D files with the mouse wheel now functions correctly.
    • When scrolling the Scene tree horizontally when nodes are expanded, everything now remains left aligned.
    • Auto fly-around with the raytracer renderer now functions correctly.
    • Objects are no longer hidden after 'healing' objects.
    • The Deep Exploration installer now gets the correct name from the system environment variables in order to work with foreign language operating systems.
    • The Start menu entry display now functions correctly for Deep Exploration when installed on German Windows XP.
    • The auto-correct view orientation, shadow and grid for CATIA 5 files now functions correctly.
    • The default font size for a markup now displays correctly.
    • The versions/notes and supported/limitations for the CAD file formats have been updated.
    • All material names are saved when exporting to the DirectX Model format (.x).
    • The default font size for Teamwork markups, now displays correctly.
    • LightWave scenes now save with animation and textures to the DirectX Model format (.x) both ASCII and binary.
    • The Help menu 'Module Information' link has been updated.
    • DXF files are now rendered correctly in Deep Exploration.
    • Scenes that include RH-style markups can now be seen correctly when saved in the .dxf format.
    • Part names are now displayed correctly when importing CAD data.
    • CTRL+ALT+Move now functions correctly when used on primitives.
    • RHXML export now displays the 'Save 3D File' progress dialog.
    • Icons now display correctly in the File list.
    • Rotation of X Y Z, now functions correctly when importing .dwg files.
    • DWF files no longer fail on opening when the render mode is set to any kind of bounding box.
    • 2D raster markups now display correctly.
    • Concave edges are now displayed correctly in software renderer Illustration mode.
    • Copying character primitives now functions correctly.
    • All objects export correctly when saving to the .pdf format.
    • Rotating pivot points now function correctly.
    • SolidWorks file extensions now display correctly in the Plugin Manager.

Known Issues

    Version 4.1.28

    • Google SketchUp:
      - Export does not support animation.
      - Some files may exhibit poor tessellation on export .
      - Exporting scenes with markups to the Google SketchUp format may be problematic.
    • Vectorization of callouts:
      - Perform this process as a last step when callouts are in the desired position, before publishing to PDF.
      - Vectorizing can be 'undone' by selecting Undo from the menu or pressing Ctrl+Z.
      - If the scene is saved after vectorization, callouts will be saved to the scene as meshes.

    Version 4.1.20

    CAD Edition Only

    • For best results when saving .rh files that include Realight maps, you should choose to convert textures to the Portable Network Graphics format (.png) to avoid JPG artifacts in shadow maps. (File > Save As > Right Hemisphere Binary > Settings > Texture Maps tab).

    Standard and CAD Editions

    • DWF:
      • DWF font import (these issues will be addressed in subsequent versions):
        • Currently DWF font import is limited by the fonts that are installed on the computer, so results can vary.
        • Standard Windows font selection is used; a substitute such as Arial will be used if the original can not be found.
        • Inappropriate font selections may be made where the original font was designated a 'symbol' font. Importing text as character primitives will retain font information in .rh files, but will still result in poor character spacing.
      • No DWF file will be produced if there are 'external' material references when exporting to DWF.
      • A restricted condition for DWF 2D export means that all model views must be 'orthogonal' and viewed from the 'top'. Files will now export as 3D only. Coding bitmap rendering will be in the next release.
    • DirectX:
      • Version 8.0 does not support line styles at this time
      • Version 9.0 does not support Illustration or wireframe line thickness greater than 1px.
    • Currently, you cannot export callouts, sprites, or textures when saving .dwf files. This will be addressed in a later version.
    • A file stream error on 'pictures.dat' is displayed when opening Deep Exploration 4 while Deep Exploration 3.5 is open.
    • An issue arises with the 3DS MAX DCOM plugin when using .max files with Deep Exploration 3.5 and Adobe Acrobat 3D Toolkit. To resolve this manually, close Deep Exploration when the error displays. Restart the same version of Deep Exploration and try to open the .max file again. This time it says the plugin is not installed; you can now go through the process again to install it, and it should now function correctly.
    • Object diameters appear not to function when using certain values.
    • An issue arises when displaying images in the viewport with certain graphics cards, and in particular specific versions of video card drivers. Ensure that the latest versions of all graphics card drivers are installed.
    • ASC files do not support materials, only face colors, so material lists cannot be preserved.
    • VRML files support only a single value for ambient color. If the value specified in the 'Set ambient color to' field is not 'gray' then the RGB values will be averaged before being written to the VRML file.
    • The color pallet has the wrong color selected if the color is a custom color; this is an issue with the Microsoft Windows dialog.
    • Deep Exploration installation/uninstallation on a clean Windows 2000 computer, has Start menu items in the wrong order. Please refer to this link: 'http://support.microsoft.com/kb/q177482/' on initial installation. The issue will resolve itself the next time the computer is started.
    • When creating a layer from a group in the Scene tree, you can right-click and select 'Select Sub-Objects' to select objects in the group.
    • The text does not wrap in the markup box when displaying .dxf output with markups.
    • On certain computers, after opening a SketchUp file and then closing and reopening Deep Exploration, Deep Exploration is unable to load the SketchUp library again until the 'C:\Program Files\Right Hemisphere\Deep Exploration 4\Plugins\$cache$.$p$' file is deleted.
    • If a DWG scene opens with no faces displayed, you should set the 'Model shading' import option to 'Gouraud shading' . If the materials do not display correctly, try changing the 'Dark background palette' value to change how the material colors are interpreted.
    • Timeline > Track Properties for rotation tracks:
      • The Linear Interpolation and TCB Interpolation are both inactive.
      • The Linear Interpolation option displays a selected 'dot', because it is the only interpolation type currently available for rotation animations.

System Requirements

Minimum

  • Windows 2000 SP4 operating system.
  • Pentium III 266 processor or higher.
  • 128MB of RAM (more for large model and texture sizes).
  • Microsoft DirectX, version 8.
  • Internet Exploration 6.0.
  • Graphics card capable of displaying 24-bit color.
  • Pixel and vertex shader support on graphics card.
  • Shaders located in the Shaders folder.
  • 3D hardware accelerator video card.

Recommended

  • Windows XP operating system.
  • Pentium III 733 processor or higher.
  • 256MB of RAM (more for large model and texture sizes).
  • Microsoft DirectX, version 9.
  • 3D hardware accelerator video card with 128MB of RAM.

Note: Please ensure that the latest versions of all graphics cards drivers are installed.

Additional

  • An Internet connection is required for 3D Web searches and Cortex updates.
  • To view and save Maya files, a copy of Maya must be installed.
  • To view and save max files, a copy of 3ds Max must be installed.

Installation

Before installing Deep Exploration, we advise closing all applications.

Help

The Help reference information is available from the Deep Exploration menu and by pressing F1 on your keyboard within Deep Exploration.

Product Versions

The version number scheme is 1.2.3.4567 where:

1 = Major version indicator. This would be incremented for a major release.
2 = Minor release that indicates new feature release between major releases.
3 = Indicates a patch that includes fixes only.

4567 = Build number as an identification of the build that is released.

 
   
   
 

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