A complete redesign of the user interface providing common Windows customization features to maximize the work-space for greater productivity.
Multiple viewports can display up to four simultaneous
views of a model allowing easy alignment of components.
Measurements allow for accurate measurement and dimensioning of objects; retrieval of length, diameter, and radius dimensions.
Layers provide a way for arbitrary groupings of scene components allowing an alternate way to group, manage, and display geometry and scene elements.
Creation of primitive objects and applying complex modifiers on any geometry.
Gradient and image backgrounds: Gradients and background images can be used as the viewport background. The background image can be locked to an aspect ratio to allow simple compositing of models into a scene.
Shadow display can be projected from the model onto the scene grid.
Object position controls are an interactive display of an object's position, rotation, and scale that allows precise object transformation.
Model views store the current camera position, object visibility and render mode.
'Steps' store collections of animation sequences and instructions for subsequent viewing or to transfer to IETM publishing tools for viewing in HTML or PDF documents.
New 3D selection tools: Objects and elements can be selected with a larger range of precision tools. This enables objects of complex shapes to be selected during model cleanup or animation work.
Advanced material functionality: Thumbnail display allowing easy identification; they can be dragged into scenes; associated object selection by material; removal of duplicate or unused materials.
Object instancing: Deep Exploration now stores only one instance of any given part. That part is then transformed and duplicated as required to 'instance' the same part based on it's usage in the scene. This creates more storage space and facilitate parts management and reporting.
Bill of Materials source selection: including from the current scene geometry or an external BOM file.
Highlighting and transparency can be used to distinguish individual, selected, and unselected objects.
Duplication of objects while moving, rotating, or scaling.
Improved markup entities; callouts, dimensions, and Teamwork markups.
CADTools and Illustration, Realight, and UV Mapping are included in the CAD Edition of Deep Exploration 4.
Release 3.5.10
A new User Help Reference is available.
The Plugin Manager's File Format tab interface has been updated.
The Automotive Standard camera view is now available via right-clicking in the 3D viewport > Views.
The Deep Exploration Object Properties dialog now includes the BREP Solids tab, BREP Solids Properties dialog, and the BREP Solids Settings dialog. These are only displayed when a file containing a solid is opened.
The Deep Exploration Options dialog now includes the CAD Modules tab which is used to define and select the folders through which Deep Exploration searches for associated CAD files.
You can now import Universal 3D (.u3d) files using various import properties including improved compression settings.
The Mocap Data plugin is now included as a standard plugin.
Improved support for Scalable Vector Graphics (.svg) files created by Adobe Illustrator.
3ds Max version 8 files are now supported.
Maya version 7 files are now supported.
The module installers are now flash-based.
Libraries that are shared by more than one CAD module are now versioned. This allows multiple versions of libraries to exist within the application's plugin folder.
All the modules import methods, where available, default to Method A. Note that for improved importing speed, SolidWorks (.sldasm, .sldlfp, .sldprt) files default to the Legacy method.
CADTools
New UV mapping tool allows you to UV map objects.
New Realight tool allows you to simulate realistic lighting for modes.
CATIA and CATIA 5
You can now import suppressed objects for CATIA (.dlv, .model, .cgr) files when importing using Method A.
CATIA 5 (.catpart, .catproduct) version 13 and 14 files are now also supported when imported using the Legacy method.
When the modules are installed, their files are placed into individual folders in the application's plugin folder.
Unigraphics
You can now import reference sets using the Method A import method.
CoreCAD
You can now import SolidWorks Part (.sldlfp) files using the Legacy import method.
You can now use the Legacy import method to import SolidWorks (.sldasm, .sldlfp, .sldprt) files that use Japanese characters in the file name.
When importing SolidWorks assemblies, you can now use different import methods to import the assembly and part files. For example, you can import the assembly using Method A, and create all the parts using the Legacy import method.
When the module is installed, the files are placed into an individual folder in the application's plugin folder.
Pro/E
The Granite module has been renamed to the Pro/E module.
Pro/CABLE objects are now supported when importing Pro/ENGINEER Part files using the Method A import method.
Illustration
The Illustration module no longer required the CADTools to be installed on the same computer for Illustration to function.
JT
The Method A tab now imports an object's material when it cannot import the object's color, or when the color is set to zero. Note that when a color is imported, the material is not imported.
The JT module now supports importing models as meshes using two separate methods; using either the Method A or Legacy import menthods.
The JT module now supports exporting models as either one file (monolithic) or as an assembly and parts (per parts). You can also specify in which version of the JT format you want to save the file.
If you select to display the Product Manufacturing Information (PMI) when importing JT (.jt) files using the Legacy import method, a camera is now created for each model view that is found within the file.
SDRC
Version 3.8 of the SDRC module is now available.
Various Module Releases
The Deep Exploration CAD modules are now fully functional during the 30-day trial period.
CADTools 3.5.36
Improved usability with new Unify Normals, Remove Small Parts, Remove Internal Parts, Explode Objects, and Join Equal Points dialogs.
New polygon healing capability repairs models that contains disjointed faces, cracks, overlapping geometry, and duplicated edges.
Improved overall stability.
The new Explode Animation 'Create animation for each stage' option, creates an animation sequence for each stage of the explosion sequence. Each step in the animation sequence is then displayed and edited, in the Information panel's animation tree. Note that this option disables the 'Remove' button.
CATIA, CATIA 5, and Unigraphics 3.7.0
The CATIA, CATIA 5 and Unigraphics modules now support importing models as solids or meshes.
CATIA, CATIA 5 and the Unigraphics CAD now include functionality to import meshes in two separate methods, and the ability to import solids. You can import using libraries for either Method A as meshes, or Legacy as either meshes or solids.
The solids import process is a two-step process that involves importing each object into memory and then tessellating it for display in Deep Exploration. Please note that this is a memory intensive process that when compared to loading meshes, requires additional system resources.
CoreCAD 3.7.0
New import options allow you import a model using Method A or Legacy import properties. Both Method A and Legacy supports meshes.
Standard ACIS (.sat), Standard for the Exchange of Product (.step), Parasolid CAD (.x_t, .x_b), and SolidEdge Part (.par) files are also now supported.
You can now select to import Standard ACIS (.sat), Standard for the Exchange of Product (.step), Initial Graphics Exchange Specification (.iges), Parasolid CAD (.x_t, .x_b), or SolidEdge Part (.par) files with either the CoreCAD or Granite module by using the right-click 'Import With' menu option.
Granite 3.7.0
New import options allow you import a model using Method A or Legacy import properties. Both Method A and Legacy supports meshes.
You can now select to import Standard ACIS (.sat), Standard for the Exchange of Product (.step), Initial Graphics Exchange Specification (.iges), Parasolid CAD (.x_t, .x_b), or SolidEdge Part (.par) files with either the CoreCAD or Granite module by using the right-click 'Import With' menu option.
Note: The Alias Wavefront Studio Wireframe (.wire), IronCAD 3D CAD (.ics), Raindrop Geomagic 3D Modelling (.wrp), and PTC Pro/DESKTOP (.des) formats are an optional free download with the purchase of Granite.
Illustration 3.5.32
Improved usability with an updated Vector Illustration dialog.
New advanced Vector Illustration options allow you to:
Create both an HTML and Flash file of the vector image simultaneously.
Establish printer and paper-size settings, including specific Adobe compatible images.
Hide back-facing geometry.
Easy removal of excess and duplicated lines.
Advanced solids settings including rational BSpline conversion and tessellation tolerance.
New: JT 3.5.6
The JT module allows you to open the .jt file format, apply various settings, and then save them to standard Deep Exploration 3D file formats.
New: SDRC 3.7.0
The SDRC module allows you to open the SDRC I-DEAS file formats, apply various settings, and then save them to standard Deep Exploration 3D file formats. The SDRC I-DEAS Model (.arc, .mf1), SDRC I-DEAS Package (.pkg), and SDRC I-DEAS Universal (.unv) file formats are supported by this module.
Lightweight 3D files can be created and saved as a Universal 3D (.u3d) format. This format, adopted by Adobe, is required and used as the 3D publishing format in the new release of Adobe Acrobat 7.0.
View 3D images from within Adobe Acrobat 7.0 which utilizes Right Hemisphere Deep View technology. No additional viewer technology is required.
View PDF files from within Deep Exploration, including those that contain 3D content, via the new pdfview.x3d plugin.
View ShockWave Flash (.swf) files from within Deep Exploration via the new flash.x3d plugin.
Protein Data Bank (.pdb) version 2.5 files can be imported using in myriad visualisation styles such as wire, balls and sticks, spacefill, and backbones. There are also many color styles such as monochrome, by atom, by residue, by chain, and rainbow.
DWG and DXF files now support the following:
ASIC solids and dimensions.
Data is read as meshes or 3D polylines.
Support for models that have 256 color, and that have materials with values such as specular, reflection, and opacity.
Materials can be either attached to entities or attached to layers. For example, if a material called WOOD is attached to entity A, then entity A has the WOOD material. Or, if the WOOD material is attached to Layer 1, then all the entities under Layer 1 have that WOOD material.
CoreCAD
Microstation (.dgn) file support the following new features:
Versions 7 and 8 are supported.
A dimension tool is now available on the right-click Tools menu for measuring vertex coodinates and the distance between two vertices.
New import option to display text and tags.
Texture maps are supported.
Illustration
Callouts now include 'interactive placement' to re-position them in a scene 'step by step' to the best viewing position when you move a model.
VMI and Mocap Data
Right Hemisphere will no longer be developing any further releases or upgrades for these products as of December 2004.
Release 3.5.7
BSpline NURBS are supported.
Polygon (.ply) and Protein (.pdb) files are supported.
A new Help reference is available.
Objects can be cleared from selection by holding down ALT and dragging over the objects in the 3D viewport.
CADTools
Improved polygon reduction capability:
Reduces polygonal models to small numbers of polygons, thereby reducing file sizes and bandwidth requirement.
Maintains the shape when reducing and preserving normals and UV mapping coordinates.
CoreCAD
A number of additional import parameter options are available. For example, tessellation and grouping settings.
Microstation (.dgn) files versions 7 and 8 are supported; limited support for previous Microstation file versions (version 5 and below).
Support for SolidWorks 2005 files.
The Maximum aspect ratio import option can now have an input range of 0.00 to 100.00.
VMI
Updated Help reference.
Updated interface for improved usability.
Release 3.5.0
3ds Max 6 files are now supported.
NGRAIN file support.
Adobe Illustrator (AI) and Scalable Vector Graphics (SVG) file support.
Improved merge controls enables control over cameras, lights, animation, grouping and the use of existing materials.
Improved HDR interface.
Multiple animation sequences: you can now create more that one animation sequence for a scene via File>Save Frames and using the Animation Options dialog.
True perspective, orthographic and isometric camera view options are now available via right-clicking in the 3D viewport.
New progress indicator when saving scenes allows the save to be cancelled.
You can now save scenes in either a Deep Exploration version 3.0 or 3.5 format.
Objects can now be selected by name, size, polygon count, and point count. Edit>Select Objects or via the Scene Components bar.
Multiple camera views can be created based on the current view via Create>Camera>Based on Current View.
You can now measure point coordinates and the distance between two points via the Tools menu after right-clicking an object in the 3D viewport.
Objects can be grouped and ungrouped, and the grouping hierarchy can be collapsed.
Basic OpenFlight import and export file support.
Zoom model enhanced.
Teamwork integration is now a standard module.
New *.rhm material file type. Samples are delivered with Deep Exploration.
Improved dragging and dropping of materials and textures.
Change to file selection: If the current file has not been modified, the single-click action opens the next file. If the current file has been modified, for example, materials, shaders, textures, or animation has been added, the double-click action must be used to open the next file.
The Scene Components list now comprises the Scene tree, Parts list and Animation tree:
Scene tree: Displays the Objects list and the Materials folder.
Parts list: Displays a list of all the parts.
Animation tree: Displays all animation objects.
The Deep Exploration Options dialog has been enhanced:
Colors tab: Colors can be set for the selected face, lines and faces in Illustration mode, and lines in Shaded Illustration mode.
3D View tab: New viewport degradation options can be used to improve the performance of the viewport display when panning or rotating models.
File tab: New options to show the parent folder in the File list, and to load files independently of the application while continuing to use Deep Exploration.
Render options can be modified for the selected renderer via Render>Renderer Properties or using the Illustration module:
Render to the viewport.
Render to a separate window.
Render to different types of bitmaps.
Multithread rendering support.
Custom 3rd party raytracer support.
New CAD Illustration modes are supported in the standard display for Deep Exploration. Mode settings can be established and saved via Display>Display Settings. The modes are:
Illustration
Outlines
Shaded Illustration
Hidden Wireframe.
Cortex: Right Hemisphere's newest utility installed automatically with Deep Exploration:
Updates and synchronizes plugins across all modules automatically every 15 days.
Used to manually update and synchronize plugins across all modules as required.
Used to activate modules across all applications.
Used to manage and resolve file format conflicts.
Self-updating capability.
New: CADTools Module
CADTools is a set of tools available from within Deep Exploration that provide functionality to optimize 3D objects for display and manipulation:
Unify normals.
Remove internal and small parts.
Create animation by automatically 'exploding' objects to separate parts.
Separate meshes allows models grouped as one object, yet made of a number of separate meshes, to be grouped as separate meshes under the objects name.
Join equal points for more efficient models by removing redundant vertices.
Note: CADTools must be installed on your computer in the same folder as your purchased CAD modules (CoreCAD, CATIA, CATIA 5, Granite, and Unigraphics) for those modules to function.
New: Teamwork Module
The Teamwork module is a set of 2D and 3D markup tools that comes free with Deep Exploration. Features include:
Various markups including notes, URLs, open and closed freehand markups, rectangle and cloud shaped markups.
Markup color, size, and user information settings.
Show and hide markup options.
Invert scene color, grayscale and revert scene color functions.
Illustration
The Bill of Materials (BOM) can be included in vector illustration output.
Color options have been modified for the Vector Illustration tool.
The Outline tab has been replaced with a 'render' tab that depends on the selected renderer.
The Vector Illustration dialog now gives you two line color options: either select the Object color check box to apply the material diffuse color, or click Line to select a color using the color selector.
You can now choose to include or exclude callouts (Bill of Materials or BOM) on vector outputs by selecting the Include callouts check box and clicking None to exclude the BOM, .txt file to generate the BOM as a text file, Bottom to include the BOM at the bottom of the output, or Right to include the BOM at the right of the output.
Illustration Callouts
The Callouts option is now called Draw callouts.
The option Toggle Selection is now called Toggle visibility.
There are now four color options: Object to render each callout in the same color as the related object, Random to render the callouts in a random selection of colors, Black to render the callouts in black, and White to render the callouts in white.
There are two new miscellaneous options: 'Draw for invisible objects' draws callouts for all unselected objects in the Object bar or Objects list, and 'Combine callout for same part' combines the callouts if they relate to the same part.
Granite
Family table and accelerator parts are now supported. If an accelerator part is missing, the Deep Exploration import log displays a message and Deep Exploration will load the original part if it can be found.
A new import tab is available: Transformation. You can adjust x,y and z values when loading to correct the orientation.
Release 3.0.1
The Illustration module is supported.
Updated Help files including the modules, Illustration and CATIA.
Updated Granite module Help.
Two new plugins are available to output from the Illustration module:
svg.x3d, scalable vector graphics.
ai.x3d, reads Adobe Illustrator (*.ai) files. Please note that not all features may be supported.
Fixed
Release 4.0
All 'left' views now show the left and not the
right side of models. For example, LTF now displays the view from the
left, top, front.
Vector Illustration:
Callout leaders and arrows are no longer hidden when the 'Always on top' callout setting option is selected and you render a scene.
Leader lines of part ID callouts are rendered even if the 'Include callouts' option is not selected.
The BOM list in vector illustrations should now match the parts list created via the Parts panel.
When you save to the .cgm format with callouts,
part numbers and the BOM list are also saved.
SRDC:
Extra (empty) top-level nodes are no longer
created when importing SDRC models.
Empty nodes with duplicated part numbers
are no longer created when importing SDRC assemblies.
Tessellation is now functioning correctly.
Imported objects no longer have missing faces.
Polygons are no longer displaced.
Vertices are no longer misplaced on surfaces.
CATIA4
MethodA: Bug fix (DCX) Recompile with R16 sp3
ACIS library.
MethodA: PMI is now supported for CATIA4.
MethodA: Session file support has been added.
Legacy: Problems with Spatial's ACIS library
V16 have been corrected.
CATIA5
MethodA: R16 1. Legacy: ACIS R16 sp3.
MethodA: PMI Improvement: Catia5 PMIs will be positioned correctly.
JT
Legacy: Export: Same as we have in Deep Exploration
3.5
Legacy: Improved loading of big mesh files.
Legacy: JT XML hierarchy with PMI will be done
it in two passes. One will load all the geometry and PMIs, the second
will link all associations.
ProE
MethodA: ProE WildFire 3.0 is now supported.
Legacy: Metadata support (ProE parameters ),
will be able to read parameters if the file was saved with Wildfire
2.
Legacy: Bug fixes for assembly files (neutral
files) with assembly level geometry.
Unigraphics
MethodA and Legacy: NX4 support.
SDRC
MethodA: R12 support
MethodA: Recompile with TTF7.3
XVL
MethodA: Recompile with TTF7.3
CoreCAD
MethodA: Recompile with TTF7.3
MethodA: Sat files R16 support.
Solidworks
MethodA: Configuration support updated.
Legacy: Improved support for drawing files
(slddrw).
AutoCAD plugin
MethodA: Improved dwg/dxf reader with updated
import options.
MethodA: New DWF plugin will be added to DE plugins.
Release 3.5.10
Object (.obj) files no longer display gaps in their meshes.
When you double-click on a .u3d file in Windows Explorer while a .u3d file is open in Deep Exploration, it now opens Deep Exploration.
When saving a Maya (.mb) file, an underscore is now added to the beginning of any material names that begin with a number.
On export to .u3d, objects no longer disappear.
There is no longer a problem with bone influence on weight maps in LightWave Scene (.lws) file.
When a markup's reference mesh is deleted, the application no longer fails.
When a markup has no points, the application no longer fails.
The Stereolithography plugin (stl.x3d) no longer causes the application to fail when a scene contains more than one object.
The LightWave Import/Export Filter plugin (lwo.x3d) is now statically linked to the runtime libraries. This resolves an issue with Windows 2000 operating systems.
The NURBS Object plugin (nurbsobject.x3d) no longer fails with .jt files.
Performing an Internet search no longer causes the application to stop responding.
Any user can now view Maya files. That is, you do not require administrator privileges.
The Start menu links are now created for 'all' users. This was an interim problem seen in the last release.
The hybrid rendering progress bar works correctly during raytrace rendering.
Adding callouts and then reducing a model no longer causes Deep Exploration to fail.
The right-clicking a file in the File list. then choosing Import With > Universal 3D import/export filter now opens .u3d files.
The selection shortcut , CTRL + drag a box in the viewport, now selects solids.
RH HTML, the URL for Deep View download is now correct.
The 3ds Max Path Deform animation modifier, used for animating objects in a scene, now appears in the correct position.
The .u3d export Animation option is now located on the General tab.
The Materials tab has been removed from the .u3d export dialog.
Deep Exploration no longer fails when importing VRML (.wrl) files.
Faces without a texture are no longer assigned an incorrect index in OpenFlight (.flt) files.
CADTools
The Remove Internal Parts tool now removed the parts from the entire model when no objects are selected.
Moving the Real-time Reduction slider once a model is reduced no longer causes Deep Exploration to fail.
The Exploding Objects tool no longer creates two animation sequences when the 'Create animation' option is selected.
CATIA
When importing a file using Method A, objects with only one child object are now collapsed into the parent object. That is, they are imported as one object.
The correct number of objects are now imported when importing CATIA (.dlv, .model, .cgr) files using the Legacy Solid import method.
Improved memory performance when importing solid files using the Legacy Solid import method.
Standard for the Exchange of Product Model Data (.stp, .step) files are no longer corrupted when imported using the Method A import method.
CoreCAD
SolidWorks assembly files are now imported with the correct orientation.
Pro/E
The orientation is now correct when importing a model using the Method A import method.
The Method A import method now imports all parts of an assembly.
When importing a file using the Method A import method, objects with only one child object are now collapsed into the parent object. That is, they are imported as one object.
Illustration
The viewport is no longer blank when callouts are drawn for Rhinoceros 3D (.3dm) Metafiles that contain NURB solids.
Unigraphics
When importing a file using the Method A import method, objects with only one child object are now collapsed into the parent object. That is, they are imported as one object.
The Legacy Mesh and Method A import methods now import models correctly.
There are no longer any memory issues when loading large NX2 files with the Method A import method.
Improved performance when importing solid files using the Legacy Solid import method.
Various Module Releases
CADTools 3.5.6
You can now apply polygon reduction to more than one object in a scene.
Polygon reduction now respects the Skip Hidden check box.
Applying polygon reduction to a model that contains markups no longer causes Deep Exploration to fail.
The Invert Faces tool now corrects normals that are affected when only part of a face is inverted.
Deep Exploration no longer fails when using the Remove Internal Parts tool with the scene processing level set to maximum speed and the action for internal parts set to Delete.
You can now view the exploded animation frames that preceed the frame at which the animation is saved. For example, if you create an explode animation with 10 steps and you save the file with the slider at frame 5, you can now view all the preceeding frames.
The explode animation no longer finishes at frame 1 when more than 1 frames is specified. That is, the object explodes over the specified number of steps. Note that this is only related to certain file types.
Granite 3.7.0
Quilted surfaces are now read in Pro/E Granite files.
Illustration 3.5.32
Adobe Illustrator (.ai) files no longer displays hidden lines as points when the 'Remove hidden lines' and 'Calculate intersections' options are used together.
You can now render a large Adobe Acrobat (.ai) file from a Right Hemisphere (.rh) file.
Unigraphics 3.7.0
Microsoft libraries are now included with Deep Exploration for the Windows 2000 operating system.
Release 3.5.9
The display (render mode) options Illustration, Outlines, and Shaded Illustration, and the graphics mode render option DirectX 9.0 have been added to the Right Hemisphere HTML Publish output file (.html) that is created using the Publish Wizard.
Maya files (.ma, .mb) can now be loaded correctly with Maya 6 installed.
You can now read label and text in .vrml files.
The redundant grouping options have been removed from the Parts list and Animation tree right-click menus.
The 3ds Max DCOM plugin has been improved for 3ds Max 7.
The file import options > manual installation instructions for the 3ds Max DCOM plugin have been updated.
Skins and bones now import correctly for .lwo files.
The import dialogs now open correctly for AutoCAD Drawing (.dxf, .dwg), Homeworld Geometry (.peo, .geo), and Unreal Character (.psk) files.
NVIDIA Open GL 2-sided objects now render lighting correctly.
CADTools
The Remove Internal Parts wizard user interface has been updated.
The CADTools Reduce Model tool now clears the last reduction amount when you perform a subsequent reduction.
Objects with single meshes now handle more 'gracefully' when using the Explode tool.
The Explode tool now works correctly with sequences starting with objects that are already out of place.
The application no longer fails when reducting polygons for models that include with vertex colors.
CoreCAD
The CoreCAD user interface has been updated.
The valid input range for the maximum aspect ratio settings is now 0-100.
Faces now load correctly in Microstation version 7 files.
Illustration
Generating Vector illustration (.svg) files with the Callouts dialog open, no longer causes the application to fail.
The BOM dialog now closes properly when using pop-up messages to change the view.
The application no longer fails when selecting callouts with no file loaded.
Granite
Position and rotation are now read in .neu files
Release 3.5.7
Collapsing hierarchies on single sub-objects retains the parent object's name.
Importing .prt files using the Unigraphics import options no longer causes the application to fail.
Thumbnails can now be generated using the CATIA 5 module.
Marking-up larger models no longer causes the application to fail.
You can now select an object in the viewport and use the F2 key to rename the object.
Release 3.5.0
You can now move pivot points to the object center.
Merging files by putting all objects into a new group no longer causes pivot points to be changed.
Removing unused and merging duplicate materials now functions correctly.
Improved use warnings when merging, or dragging and dropping RH protected files.
Trial period now works for a non-administrative user.
Adding materials now functions correctly: materials can be dragged into the viewport, new materials no longer overwrite the default material, unused materials are now removed, textures are not lost.
JPG textures in SCN files are now rendered in the viewport.
Certain models no longer cause Deep Exploration to fail when using the Publish Wizard.
File selection (size, type, change date/time) now work on XP.
Materials now function correctly when dragging objects into the viewport.
3ds Max export functions correctly when you choose not to save hierarchy information.
Multiusers are now able to write to the Deep Exploration folder.
CoreCAD
The dwg.x3d plugin is removed. The new plugin is available via the Cortex download.
SolidWorks 2004 is now supported.
CATIA
Selection of the Geometry Transform tab when importing no longer causes Deep Exploration to fail.
Space coordinates function correctly.
New materials can be assigned the object name when importing, using the new material import option for for sub-objects.
Granite
Selection of the Geometry Transform tab when importing no longer causes Deep Exploration to fail.
Unigraphics
Selection of the Geometry Transform tab when importing no longer causes Deep Exploration to fail.
New materials can be assigned the object name when importing, using the new material import option for for sub-objects.
Release 3.0.2
3ds Max Plugin
Object names now reflect the naming convention, "123.Name.1", when they are exported.
Millimeters are no longer exported as Centimeters for Master Scale Export.
The 3ds Max, Maya and XSI plugins now export NURBS objects.
Granite
Colors and multi-colors are supported.
For models with multiple objects pivot points no longer display as one on top of one another, and the bounding box is no longer off-center.
Solid edge files no longer cause Deep Exploration to fail.
Unigraphics
Colors are supported.
The import options now store the import settings.
Release 3.0.1
Libraries for CAD modules are now unloaded when the geometry is finished loading. This is directed towards improved memory management.
Users no longer need to load a CAD file in CAD modules first for Polytools to intialize.
The Granite module is now able to read subassemblies.
Deep Exploration now displays all objects in Rhinoceros v3.0 files.
Release 3.0.0
Double tessellation no longer occurs in the Granite module.
Support for SolidWorks 2003 has been added to the CoreCAD module.
Sample materials are now included with Deep Exploration. Thumbnails cannot be generated for these materials at this time. Drag a material into the Objects list then drag it onto object.
Known Issues
Release 4.0
Vector Illustration:
When you save to the .swf format with callouts in the 'text' style, the callout names are truncated.
When you create a .svg illustration with a BOM and callouts, the hotspots/highlights do not function.
Changes to the part IDs in an external BOM are not rendered to the BOM of vector illustrations.
Release 3.5.10
When importing a file via the Legacy Solids tab, there are performance implications, relating to the amount of RAM required to import a solid model, that sometimes cause Deep Exploration to fail. If you do not have sufficient RAM to import a file, the application may fail. Using the recommended system requirements and low tessellation settings, the maximum size for CATIA and CATIA 5 solid files is approximately 40-50MB and approximately 50-60MB for Unigraphics solid files.
Occasionally Deep Exploration stops responding when you switch to OpenGL graphics mode when using certain graphics card.
Sometimes the end points on circle and wide circle markups do not display correctly.
The perspective view is always set by default.
The History List only displays 3D file types.
Occasionally the Plugin Manager displays a conflict between the 3dif.x3d and 3difr.x3d plugins when a conflict does not exist.
In the HDRI tool's Edit Response Curve dialog, the preview image does not update when the Update Preview button is clicked.
Light transform axes are occasionally displayed in the incorrect position. And moving the transform does not move the light.
Occasionally, if the last file viewed contained solids, Deep Exploration responds slowly when you first start the application and before you open a file.
The Universal 3D (.u3d) format does not support the following:
Light radius information.
Linear spotlight attenuation.
Skin and bones.
Opacity and bump maps.
Camera targets.
NURBS.
The .u3d export transformation settings are disabled when the Animation option is selected.
When animating two or more objects, the timeline only represents the last object that was selected.
You cannot export the correct specular settings for .flt, .lwo, or .x file formats. The specular level is always changed to 0. Glossiness is preserved unless 'Change all materials before export' is selected in the Materials tab and the glossiness is set to a value greater than 1. In which case, glossiness will be 100 in the exported file format. To obtain values less than 100, you need to specify a decimal with a value of less than 1.
U3D support for polyline colors, while supported in Deep Exploration, is not yet supported in Adobe Acrobat Professional; polyline color does not appear as expected when inserted into a PDF document. This should be addressed in the next release of Acrobat Professional
CADTools
Using the default settings in the Realight tool on solid models gives poor rendering results.
Occasionally, large CATIA (.dlv, .model, .cgr), CATIA5 (.catpart, .catproduct), and Unigraphics (.prt) files that contain solids do not tessellate correctly.
Occasionally the Realight rendering of a model may give inadequate results. To rectify this, change the graphics driver that you are using. If this does not improve the result, try changing the Realight settings. Note that you may need to try different settings for each computer setup to find the optimal settings.
CoreCAD
Some parts and textures are missing when importing some Microstation CAD Graphic (.dgn) version 8 files.
Illustration
The illustration process stops responding when illustrating large Right Hemisphere Binary (.rh) files.
JT
A blank file is displayed when a file imported using the Legacy import method tab with NURBS selected, does not contain NURBS.
Some PMI text in JT (.jt) files is displayed with the incorrect orientation.
Occasionally both the Legacy and Method A import methods do not display the correct textures in version 7 and earlier of JT (.jt) files.
Unigraphics
The Split file over [MB] option, does not work on large Unigraphics (.prt) files that cannot be imported using the Legacy Solid import method.
Deep Exploration occasionally fails when generating thumbnails for Unigraphics (.prt) files when the Pro/E module is installed. To resolve this, move the Unigraphics plugin above the Pro/E plugin in the Plugin Manager > File Formats tab by clicking the Up and Down buttons.
Various Module Releases
CADTools 3.5.36
Using the Remove Internal Objects tool on an assembly with the 'Remove hidden polygons' option selected, significantly increases the processing time. This option should only be used for parts or sub-assemblies.
When using the Explode Objects tool on large assembies, Deep Exploration may appear to be suspended when the process is still executing. A progress bar will be included in future releases.
CATIA 3.7.0
The CATIA .cgr file format does not support solids.
Unigraphics 3.7.0
In Cortex, the Unigraphics trial period is always displayed as 30 days, even when it is activated.
Release 3.5.9
Current Intel libraries for .u3d file format do not save to the PNG format. If you are using these libraries and select this option, all texture files are saved to the JPEG format by default.
For the .u3d file format, small meshes (vertex coordinates) cannot be saved in a base mesh of 0% (this includes transmission model). For example, 0.0023 and 0.0056 (not 0.23 and 0.56).
The Start menu links are only created for the local user, and not for 'all' users. To correct this, a person with Administrator permissions must copy the links from the Administrators profile to C:\Documents and Settings\All Users\Start Menu\Programs\Right Hemisphere.
The border/frame is being rendered as a mesh instead of curves in the presentational layout of .dwg files. This may result in some of the geometry being covered.
.NET must be installed for the ngrainview.x3d plugin to load correctly.
Release 3.5.7
If you convert a file to the 3ds Max format and then click another 3ds Max file, the application fails.
Polygon reduction and separating meshes fails when processing large models.
The application sometimes fails when rendering large files.
Not all parts load when opening NX 2 files.
Certain CATIA files cause the application to fail.
When importing a CATIA file that contains sheet bodies, you must select the 'Load sheet bodies' import option to ensure the file is imported correctly.
Not all polygon data loads when opening .prt assembly files.
Some .prt files do not load.
Importing a .prt file multiple times and toggling the healing settings results in a loss of geometry.
Occasionally the SOFTIMAGE|XSI importer does not import .dll files.
Importing .step files can take some time.
The Maya 6 plugin does not correctly retain the object's origins when you open a Maya file.
Release 3.5.0
Illustration
Only displayed parts will have callouts when outputting to CGM vector mode.
The .NET framework must be installed on the computer, for the NGRAIN plugin to work.
The thumbnail generator cannot distinguish between the Granite and Unigraphics modules, when both are installed. To resolve this conflict, deselect either plugin file in the Plugin Manager.
Release 3.0.2
3ds Max 6.0 Plugin
To use Deep Exploration 3.0.2 and later with the 3ds Max 6.0 plugin, you must first click here and extract the file contained in the 3de_srv.zip attachment to your Deep Exploration plugins folder: C:\Program Files\Right Hemisphere\Deep Exploration\plugins. You must then install the plugin using either the automatic or manual installation as outlined below.
Automatic Installation (recommended)
1. Right click a *.max file in the Deep Exploration file list.
2. Click Import Options. The Import Properties dialog box appears.
3. Click the Plugin installation Options button. The Plugin Install dialog box appears.
4. Browse to your 3dsmax6 folder and click OK.
5. Click the Install the MAX DCOM plugin automatically button. The 3ds Max plugin starts.
6. Once the 3ds Max plugin has closed, click OK.
Manual Installation
The manual installation for the 3ds Max 6.0 plugin is slightly different than for previous versions as the plugin, that is, 3de_srv.gup6, must be renamed. Deep Exploration does this for you in the automatic installation, and is the recommended installation method.
1. Copy the plugin 3de_srv.gup6 to the max6\plugins folder.
2. Rename the plugin to 3de_srv.gup.
3. On the taskbar, click the Start button, and then click Run. The Run dialog box appears.
4. Type the command line, C:\3dsmax6\3dsmax.exe -registermax3dx then click OK. 3ds Max 6.0 opens and registers the plugin and then closes. Note that a message appears indicating 3ds Max was closed unexpectedly.
4. Click OK to clear the message.
5. Start Deep Exploration and click a 3ds Max file. 3ds Max 6.0 starts as a DCOM instance and is available to interpret .max files for Deep Exploration.
Release 3.0.0
IGES Files
The IGES conflict between the CoreCAD and Granite modules is resolved by setting the Granite plugin to load IGES files.
To resolve the IGES conflict:
1. Click Tools > Plugin Manager on the Deep Exploration menu.
2. On the Plugins tab, ensure the granite3d.x3d file is selected.
3. Clear the iges2d.x3d or, if the CoreCAD module is installed, clear the iges.x3d file.
4. Click OK.
Pixel Shaders
You may not be able to see all shaders provided with version 3.0 even if you have DirectX 9 and the newest graphics card installed. This is due to the pixel shader capability supported by the graphics card.
Each modern graphics card supports a certain level of pixel shader capability. For example, NVIDIA GeForce4 supports version 1.2, ATI FireGLX1 supports version 1.4 and NVIDIA GeForce FX supports version 2.0.
As the version number has increased, so has the shader complexity. For example, the wood shader provided with Deep Exploration requires version 2.0 of the pixel shader capability. On cards without this capability, a grey surface can be seen. Deep Exploration displays a small yellow warning triangle and if this is double-clicked, the following message appears, "Not enough instructions available. Required 133 only 96 available". Different messages that refer to missing specific functions such as "normalize", may appear for other shaders. These are all aspects of the pixel shader capability of the user's card.