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Announcing Deep Exploration 5.5 Shipping in June 2008
Key Deep Exploration 5.5 Feature Categories
Real-time 3D Visual Manufacturing Instructions
- Steps & Procedures
- 2D Layers & Symbols
Technical Illustration
- Dynamic "Thick and Thin" line display and output.
- WYSIWYG export to supported Vector and Raster formats.
- Enhanced Callouts Dialogs to improve speed of authoring
Ease of Use
- UI enhancements to improve solution workflows
New Subscription and Floating License Product Pricing Model
- Network License Management (NLM) allows customers a floating license system.
- Internet License Activation (ILA) allows customers to license DE on their computer for a period of time or forever.
- Manual License Activation (MLA) enables single customers who do not have access to the internet and not using the NLM, they can still be authorized by email and then manually entering the authorization key.
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Deep Exploration™ Standard Edition
- Accelerate creation and delivery of high impact multimedia 3D
- Raise productivity and expand pool 3D content authors
- Leverage existing multimedia graphics assets for additional business and
entertainment uses
With Right Hemisphere 5 Deep Exploration Standard Edition you can:
Transform simple 2D and 3D models and multimedia files.
- Translate, optimize and repair over 40 popular 2D and 3D graphics, audio,
video, and motion capture file formats. (DE CAD Edition required for some major CAD applications such as CATIA, Pro-E, PTC, etc. See Supported Formats overview.)
Easily author a wide range of 2D and 3D product graphics
- Author photorealistic images, 3D animated scenes, model views, or simply
view and markup graphics (DE CAD Edition required to creative advanced 2D illustrations)
Publish finished product graphics and documents
- Publish to more than 40 different 2D and 3D graphic formats. Automatically
publish into 3D interactive PDF documents, Microsoft Office applications, Adobe Framemaker or HTML
What's NEW in Deep Exploration Standard Edition |
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Detail views allow additional 3D viewports to appear in a single scene Click to view |
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Merge updated parts and assemblies into a scene without loosing the animation or material changes that have been made to the original parts Click to view |
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Markups and notes have been improved substantially to allow for easy management of user based annotations Click to view |
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Measure angles and/or select points, arc centers, surfaces, and edges for distance measurements Click to view |
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Display and manage vector fonts and fills in both 2D and 3D Click to view |
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Cross, half and quarter sections can be made using new cross section creation tools Click to view |
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2D and 3D S1000D compliant symbols can be added to a scene and auto-sized or manually resized by the user Click to view |
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Multiple callout styles and placement strategies are available Click to view |
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Automatically create and edit thrust lines within 3D scenes and animate lines when parts are moved Click to view |
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